Multiplayer Racing Game Development in Unreal Engine 5 & C++

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Published 3/2025
Created by Rahmat M
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: All | Genre: eLearning | Language: English | Duration: 32 Lectures ( 6h 9m ) | Size: 3.3 GB

Master multiplayer networking, replication, and Steam integration to create a fully functional racing game in UE5

What you’ll learn
Multiplayer Basics – Understand how multiplayer networking works in Unreal Engine 5 with C++.
Steam Integration – Implement Steam’s Online Subsystem for hosting and joining multiplayer games.
Session Management – Create, find, and manage public and private game sessions.
Networking & Replication – Sync player actions, vehicle movement, and race events across clients.
Custom Game Modes – Build a structured game flow with menus, lobby, race start, and finish logic.
Vehicle Physics & Replication – Develop a fully replicated racing car with realistic physics.
Remote Procedure Calls (RPCs) – Use RPCs and delegates for real-time multiplayer interactions.
Multiplayer UI & Menus – Design a user-friendly menu for selecting cars, hosting, and joining games.
Win/Loss System – Implement a race-winning system with real-time updates for all players.
Optimization & Best Practices – Improve performance and reduce lag in multiplayer racing games.

Requirements
Basic knowledge of Unreal Engine 5 and C++
A PC capable of running Unreal Engine 5
A Steam account for testing online features

Description
Have you ever wanted to create your own multiplayer racing game? In this course, you will learn how to build a fully functional multiplayer racing game using Unreal Engine 5, C++, and Steam. We will cover everything from networking basics to advanced replication, custom session management, and Steam integration.By the end of this course, you’ll have a complete multiplayer racing game where players can host and join online matches, race against each other with real-time networking, and experience a fully replicated gameplay system.What You Will Learn:Multiplayer game development with Unreal Engine 5 using C++ and networkingSteam integration and the Unreal Engine Online SubsystemNetworking and replication to sync movement, collisions, and UI updatesGame modes, session management, and creating custom session settingsBuilding a user-friendly menu for hosting/joining games, and setting up racesImplementing realistic vehicle physics and ensuring smooth replicationUsing Remote Procedure Calls (RPCs) and delegates for efficient multiplayer interactionsCreating a custom session system for players to share and join gamesSynchronizing vehicle sounds like engine start, stop, and race mode across the networkDeveloping a winning system where the first player to reach the finish line winsMultiplayer optimization tips to improve performance and reduce lagWhy Take This Course?This course follows a structured, hands-on approach, guiding you through the entire process of building a multiplayer racing game from scratch. You will learn industry-standard techniques in Unreal Engine 5, C++, and Steam to create fully networked gameplay. By the end of the course, you will have an advanced understanding of multiplayer networking, replication, session management, and game logic.


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